Monday, June 30, 2014

The Last Day

of the month.  How fast time flies.  Unfortunately, I can't say the same about the progression of my quests in Ag Skies.  I am stuck.  Because it requires you to go to the Nether.  I really, really, really shouldn't have updated to 3.1.1 *sobs*  

So instead, let's go back to Mariculture.  Because that's what we were working on, after all.  And because with the construction completed on our fishing pond, we can now go play with some toys that come with the Mariculture pack.  Like that Vat I plopped down earlier because of a full inventory.  What's a vat?  Well, I'll come to that soon (read as - in a day or two, if you're lucky).

Now, in Mariculture - at least in the Ag Skies' Mariculture, you can fish up a variety of fishes (some have to be breed, apparently) in any environment.  In a normal Mariculture world, you'd probably have to go look for the right environment for the fish.  Aren't we lucky up here?  But what's so good about having different fishes, you may think?  

Well, if you're familiar with bees - I'm not  (o.o) - Mariculture fishes seem similar to them.  Fishes, when various means of tortu.......ahem, fish
end product = fish oil + leather
mechanics are applied to them, will produce different end products depending on their species.  Once fishes are caught, they can either be 'cooked' in a Crucible Furnace or 'breed' in an Incubator.  But first, we need to go catch the fishes.  


So we start out with the fishing poles.  The simplest of fishing poles added by Mariculture is the pole you receive from the quest - the reed rod.  It's made with 3 pieces of sugar cane and 2 pieces of string, same as a vanilla rod.  Unlike the vanilla rod, these Mariculture rods need bait to catch fish.  Which is where the Mariculture sifter comes in  (you made this earlier in your quest).  You sift various organic matter - like leaves, dirt, rotten flesh, etc. - to shake out the bait that live in them. Bait, like worms, crickets, and ants (and although you can eat this bait, it is highly ill-advised.  DON'T DO IT q.q).  With some rods, you can even use bread.  Each rod has different baits they use so press 'shift' to get the list.

Besides the beginner's pole, the reed rod, there are also some other rods you can use to fish.  The vanilla rod, in AS, will catch you vanilla fish.  Reed rods, will catch you the same thing, and also live and 'raw' fish, as well as some junk like bowls, bows, string, etc.  To catch higher tier 'junk' you'll need a higher tier rod, like the next one, the fishing rod made from 'Polished' wood.  This rod can catch things like pearls, records, and coral rock.  And the next tier rod is the titanium rod - which I'm still working on because it requires rutile - which I need to go to the Nether to get or maybe not.  But if I do go to the Nether, I could also complete the other quest at the same time.  There in lies the debate, should I or shouldn't I?  I still can't decide.  


王道です

釣りの日です。だって、「スカイ・ブロック学び教室」フルコンプに必要な最後のクエスト。ネザー逝きです。ネザーです。自分=ネザー・・・・合わない合言葉です。ハイ。

という訳で、王道です。Mariculture釣りの続きです。で、先ずは釣り竿に点いてです。初心者にクエストご褒美として貰える竿、ReedRod笹竿です。実際は砂糖キビで作っている竿です。砂糖キビを三個に、糸を二個です。ASでは普通のマインクラフトの魚の他に色々なMariculture用お魚さんが釣れます。活きた状態のお魚さんと逝きた状態のお魚さんとか。その他に塵も釣れます。弓や糸やお椀とかも。でも所詮初心者向き竿です。もっと上位な塵を釣るにはもっと上位な竿が必要とされてきます(あと餌も関係しているかもしれません)。

でも何故色々な魚が存在して色々と釣って行きたいのでしょうか?と言うとですね、マインクラフトBees蜂と同様に(と思います。自分、蜂の実態もよく知らないので)様々な魚から様々の材料が得ることが出来るようです。例えば逝き魚をCrucibleFurnaceで焼きますと魚油と珠にその他材料が作られてきます。例えば牛の毛皮。謎です。

では上位の釣り竿の方がより良い魚が釣れるかというとそうでも有りません。上位の竿で釣れるのは上位な塵です。この塵が実際の狙いで上位の釣り竿が欲しくなります。例えば笹竿の次には木の漆竿モドキWooden Rodがあります。この竿は普通のマインクラフトの竿に見えても一工夫をしてから出ないと作れない竿です。唯の木の枝では作れません。でも手間暇掛けて作ったお陰で真珠やレコードやサンゴブロックとか釣れるようになりました。又この真珠とかで様々なモノも作れたりしますからもっと釣りたくなります。貝も釣れるように成りたいですが其れには次の上位竿TitaniumRodチタン製竿が必要でこれに必要な材料Rutileですが・・・・・ネザーにあります。やはりネザー逝き決定でしょうか?明日の運命は如何に?それとも回避出来るのでしょうか?できるのなら夢は見たく有りません。でもどうでしょうかネ?


Tuesday, June 24, 2014

The good thing about modpacks

is that if you get bored with one aspect of the modpack, you can always go play with another mod in the pack.  Like me.  Last we left off, I was working on my wood burning center, realized after I built the test site how big it would have to be to be truly functional, got an ARRRGGGGHH moment and started looking into something else.  Cuz I don't feel like building a system yet for infinite fertilizer or doing the pipings for the oven-to-charcoal-into-blocks-into-generator yet.  Even though it would be fairly easy.  I'm not 'FEELING' it at the moment.

So, instead of forcing myself to work, I started wanted to play and have fun.  Hence, I decided to fish.  And since we have Mariculture in this mod pack, I know I definitely want to try more fishing.  Cuz I enjoy fishing - in game.  Really life fishing can get a bit smelly even if the end product is good.  Anywayz, to fish, you need to have water.  And the bigger the pool of water, the better it would be to fish.  So, I set off to build me a fish pond.  

Going down the ladder to the lowest tier of the current base - the original piston shaft downward - I decide
Passive squid farm in action
to start building the base of the fishing pool at this level.  Because my Vat (from Mariculture) is located on this floor.  Because it was taking up room in my inventory and I didn't have a chest to put it into at the time.  So I plopped it down.  And I couldn't and still can't move it because my beginner's pick can't mine at iron level.......Anywayz, since it already had my accidental squid farm and vat down here, it seems to cry destiny.  I'd make a bad seer.  Cuz it really wasn't a call from destiny.

Unplanned feature being added here.
blue bricks and blue glass - I had too many lapis >.<
Anywayz, off to building it.  And since this wasn't something I planned, somehow it just ended up being a bridge from the main base to the mob tower walkway.   A lot of my buildings comes to life like that.  A moment of inspiration.  And when the inspiration dries out, it tends to get left hanging there until the moment strikes again.  At any rate, I stared by building the initial platform across with cobble slabs.  Added in some stone walls so I don't accidentlly fall off.  Found that the height of the walkway was too high to reach from the slab base so added on a layer of blue bricks with a few torches scattered in between to keep the mobs from spawning.  With the torches in place, now we filled in the rest of the bottom floor with slabs and pop on some sand on top of that.  And  that would make the water too shallow so another layer of glass on top of the blue bricks got added.  And then another layer of glass for safety. 
A rope ladder on the inside and outside so we could climb in and out.  And all that remained was to add water.  And when we did that, we got this.
Them torches............
Yes, those torches I popped in there to keep mobs from spawning.  Well, when I added the water, they popped off and the water started to flow out.  Being the laid back individual I am, I thought, ehh, let it go for now.  And went to take a look at it from above.  Liked it so now it just stayed there as an added feature.  Couldn't have done it better even if I had planned it.  Not that I didn't think that it might turn out like this when I was placing those torches, no, not at all. 
flying squids.......q.q

 And of course, since I do these things without any real planning, I didn't think what level I was building this on.  So now I have a really active squid farm to boot. If you don't want a squid farm, it's always best to check your y-level.  You'd think I'd remember that since the other passive squid farm is also at this level........

useful for daily quest
 On top of which, I updated to 3.x in the meanwhile and one of the quests, is to manually kill 3 mobs - like zombies.  So when i ran a path of sand down the middle of the fish pond to make it into a sugar cane farm, imagine my surprise when i find this after the fact.  Yep, when I had the torches in place it was well lit.  Well, now that the water is in place and I didn't think to check after putting down the sand, apparently this area was dark enough to spawn mobs.  Fortunately, I had a stack of arrows and a bow at the base.  And I finally got around to making a diamond sword too.  Just in case.  Luckily, the sword wasn't needed.  And I finished the daily quest without any additional mechanics needed.  Although I did start to make a few adjustments to the mob tower base for it as I didn't notice the surprise until later at night.

Don't you love it when a plan comes together?

未だ横路

と言うかもうこれこそが正道な気がしてきました。ハイ。

前回に続きたかったのですが、又もや挫折。意気地なしと罵って下さい。炭鉱現場出力足りないです。今の侭では足りないです。石炭燃費半端ないです。これ維持するには先ず木の成長最短縮してくれる肥しIndustrial Fertilizerを作れる様に豚小屋か牛小屋を作りSewerを設置。パイプでSewerをComposterに導きSewageをIndustrial Fertilizerに変換させて。それを木の栽培現場に運んでFertilizerに導入してこれ等で生まれる木材を石炭に変えられる様に竈の量を増やしてパイプを・・・・・考えれば考える程ヤル気が萎えました。ハイ。

で、これゲームです。遊びです。楽しくなくては駄目なのです。ので、楽しく釣りでもしょうと思いました。前からしたかったのです。釣り。前回の島でも愉快な程ポンポン釣れましたので今回もそれに釣られました。という訳で憩いの場「青の湖」をつくることにしました。

設計無し待った無しの出た所勝負な~いつもの遣り方で造っていきましたが中々単純且つ面白い滝付プールに成りました。おまけに砂糖キビ及びサボテン栽培も出来、序でに3.1アップ・デートで追加された日替わりクエストに必要なモブ成敗記録にも献険してくれる憩いの場です。でも主に釣りだけが目的で最近釣りだけをしています。後、所々ベースの整理をば。

Friday, June 20, 2014

I found a use!

for all that extra junk - or ex-junk that the bloodwood tree farm was generating.  The wood, for some unknown reason, can apparently be used as fuel in a vanilla furnace.  Which is puzzling as it is suppose to be fire-resistant and it is.  Because I've seen it catch on fire but it seems to go out with the wood still in place after the fire dies down.  Normal woods would just disappear if that were to happen.  At any rate, since it does seem to be usable as a fuel  I now have an infinite amount of logs I can use to cook things in a vanilla furnace.  Currently, I'm using it to make an abundance of charcoal to burn in a high temperature furnace generator.

In addition to that, the tons of saplings the redstone farm was producing can be composted into dirt.  And since one of the hoarding quests was a ton of dirt, I'm starting early by storing some away now in a DSU - Deep Storage Unit.  Because I'll probably be carrying the DSU over to the production sight later on once I finish setting it up - when I actually do start on those quests.

And what happened to the AE system I was working on, you might wonder?  I'm still working on it but it has me scratching my head so I let myself get distracted.  Otherwise I might feel the need to rage a bit.  And we wouldn't want that.  Currently trying to figure out, HOW DO I GET THINGS OUT FROM A VANILLA CHEST ONTO THE ME NETWORK.  And once I do that the automation of my ore production will be complete and would allow me to go work on some other stuff.  I figure it probably has to do with those bus things.  It's not the normal cable, at any rate.  Or the export bus, I think...........


横道しか進めない自分
でも、そんな自分も嫌いじゃない。横道に進むと新しい発見も在ったりしますので。

で、その発見の一つが今迄塵場逝きのBloodWood。この血の木ですがレッド・ストーン以外は塵扱いでした。今思うと勿体無い事をしていたな~て思います。先日迄塵と思っていたこの木の木材ですが燃えない代わりに竈燃料として使えるんです。炭Charcoalに変換出来ませんが変換可能な木材を竈で燃やして炭にすることは出来ます。今迄勿体無いと思っていたんですよね。炭作るのに変換可能な木材を使って竈を維持するのが。でもこのBloodwoodじゃ他に使い道がないし、在るにしても大抵は建物材料で限られていて後はッポイ捨てになっていたのです。

でも使い道が出来たので早速竈道を作ってみました。(写真は後程)Bloodwood現場から炭木材場迄道を敷いてその道に竈軍を並べて行って、パイプ通して木材及び燃料を竈で待ち合わせて生まれた木材を別パイプで炭箱まで運んで貰っています。何れ高熱燃料竈発電機に注ぎ込んで牧場の役にたって貰おうかな?と思っています。

後、苗木ですが此方も有効に使えるんです。土作りが出来ました。ので、DSU大億箱に土を突き込んだり、苗木を突っ込んだりしています。このDSUですが一種類のモノしか収められません。大奥が略女性だけの場で在った様に、大臆にも一品を臆単位で置くことしか出来ません。唯玉に瑕はTesseractを一つ使って作るモノだったりしますので勿体無いと感じる方もいるかも知れません。自分は喜んで使いました。造るのが面倒なTesseractですが簡単に手に入るモノばかりなので一Tesseractで四個出来ました。因みに何故土を造っているかと言うと後々のクエストに必要だからです。(丸石にも使いました。)


で、思いっ切りApplied Energetics電子貯金箱から道逸れましたが其方もポツポツと遣っています。唯躓くことが多いので他のモノで気を紛らわせているだけです。現在お宝発掘センタが間もなく24/7で活動出来る所まで来ていますが肝心のAEの繋ぎ方が未だ分からないので専ら研究中です。

Tuesday, June 17, 2014

Applied Energistics

People say bees are hard.  No one says Applied Energistics is hard.  I will say it.  AE is hard.  Sighs.

Not so much as to understand it, or to build it.  Because the concept of it is somewhat familiar.  I mean, it's the Matrix for minecraft.  It takes physical material and converts it into digital data for storage.  I could get rid of most of my extra storage and not worry about running out of space for more stuff.  A hoarder's dream.  Would make life easier.

But you need so much mats to build the darn thing.  I didn't even realize how much mats you'd need until I actually tried building it.  And there are so many parts to build for it.  You need this part to make that part and that part to make those parts and those parts to make this part and so on and so forth.  It seems endless and so mat intensive.  It almost feels like you need an AE system to build an AE system.

It also probably doesn't help that I'm trying to do it with just one Cyclical Assembler.  Don't know what I would do without that thing, it's so god sent.  Just make one blueprint of the item  you are going to craft, put in the mats and watch it make tons of the item until it runs out of mats.  But I should probably redo the home base because with all the stuff I have going on in this place it feels so overcrowded.  Which is probably why it feels so hard.  Because I'm trying to make it fit into one small space.

Hmmm,  maybe I'll build a AE building first so I can work with more room and give it some power source of its own.  Maybe I'll move some of the things in the first home base out of there eventually to join the new AE building.  I'm beginning to feel better thinking about this.  At least, I don't have to think about completing the AE until I finish the building and maybe I'll feel like completing the AE system once I have some time off from it instead of continuing on having a crash course on it right now.  

 又横に逝くかも

Applied Energisticsって便利そう。でも今は挫折しそう。シクシク。

ええっと、ですね?色々と遣っています。例えばレッド・ストーン産地を自動式化。やっぱりパクリって楽で良いですよね?ね?BevoLJ様のBloodwoodビデオ万歳です。良く判らなくても作れて使えるんです。Rednet CableとかProgrammmable Rednet Controlとかぜぇんぜぇん分かりません。理解不能です。でも出来ました。ので今はこれで満足しておきます。だって、進みたいです。

でも正直に申しますとパクリする心算無かったんです。唯ベース駆けずり回っている時ソロソロこういうのもちょっと飽きったかな~てな感じと一々アッチに行ってこれ取ってきてこっちに戻ってこれ実行することも面倒だな~て感じが多くなってしまいました。

で、じゃ如何すればこう駆けずり回る回数を減らせるのかと思い先ずインベントリが全部繋がっていれば一っ所で用が足せるんじゃないかな?だって、このMODって映画MATRIXを元に作っている感じがします。物理を原始に変えて保存。ってな思い付きでApplied Energisticsに手を出すことにしました。が、これが逝けなかったのでしょうか?このMOD、更に面倒でした。

だって、このシステム立ち上げに最低必要部品にしても部品が多いんです。必要の初期段階部品としてMEController, MEDrive, ME Access Terminalと成りますが、これだけでももうギブ状です。根を上げました。一応?造っています。でも自分的には未だ未完全です。だって、MEDriveに入れるStorageCell。未だ1K一つと16K一つしか作っていません。と言うか造れませんでした。材料メッチャ要りました。甞めていました。済みません。反省中。

と言う訳で、どういう訳か聞かないが華。AEのME様略して俺サマの為に神殿をば提供していきたいと思い至りました。だって、本当にこのままではヤル気出ません。ベースが狭すぎな感じが否めないです。序でに宝石発掘も現地からお引越ししてもらい近代化して、やっと初期丸石生造機も片付けようかなって感じ。序でにお魚さんの池も作って置こうかな~って思い切り横道に走りそうです。ハイ。



Monday, June 16, 2014

ノロノロ進行

ハイ。農園施設に取り掛かりました。出来ました。<速っ!
で、ですね?造ったのは良いんですが大きすぎました。何すれば良いんでしょうか?って思いましたね。じゃ造るなよとか言われそうですが計画無しに造っているので出来上がるまでどの様なモノに生るか分からなかったりするものです。ハイ。

で、ですね? これ中からの風景ですがかなり大きいんです。で色々と考えて溶岩製造施設にでもしようかな?っと思いまして。でどの様な感じにするかと言うと溶岩ドラム缶一杯詰めた倉庫に出来ないかな?と思って。じゃ、どうやれば一杯鉄インゴットが手に入るのかな?となりまして。ザルだけでは足りないかも、となりまして。じゃ、鉄人製造圧縮機でも在れば良いんじゃないかな?と言う流れで農園から意識を逸らしました。序でに初期段階クエストも後一つで終わりそうなので其処からも意識逸らし作戦です。だって、最後のクエスト今の間々では・・・・・・
で、作り出したのがこれです。 と、出来上がったのが此方です。
何処かで見覚えが在るようでしたら在って当たり前。YouTubeのDocMさんの鉄人ファームです。ほぼ丸パクリに生りました。違いが在るとすれば処理場に水で流さず落としてその場で処理する処でしょうか?飽くまでもこの計画が起動した時の話ですが?だって、作ったは良いが未だ村人さんいらっしゃいません。そう。気付いたのです。造ってから。ゾン村人さん捕まえて、変身させて、箱に設置しないと起動しないんだって。で、何かと面倒になったので、鉄インゴット生産放置しました。又後で遣るかもです。

で、ですね?じゃ、今在るモノでドラム缶造って置こうと言う流れでこの様な感じに生っていきました。溶岩の他に水ドラムも便利かもで作ったのが左側の永久水場+水夫くんです。で、序でだから水と溶岩が一杯あるので此処で黒曜石が作れる様にすれば便利かもになって。真ん中にIE君を置いて時々作って貰っています。唯この遣り方。水は溜まるのが速いんですが、溶岩は何かと流れが遅い様です。溶岩をもっと早く生み出す奴に切り返った方が良いんでしょうか?と思っている今日この頃です。

No English today.  Kinda feeling Japanesey today. ^_^  Unless someone asks for a translation of what I was doing. 

Thursday, June 12, 2014

Puttering Around

Since I wasn't ready to move on the farm, I actually spent a day or two doing some quests and cleaning up around the base.  It grew some.  But first a better view of the mob tower.
And if you squint, you might even see the extension (at the base of the tower) I added for one of the quests I needed to complete.  Blaze rods and no nether.  Me and nether is a bad idea - unless I go peaceful.  Which would kind of defeat the purpose of the nether I figure so I decided to forgo it for the moment.  A wise decision I'm sure.  But we still need that blaze rod.

Fortunately for us, Ex Nihilo takes care of this for us with the use of a stone crucible, some lava and a doll.  Yes, we're playing with dolls.  Scary, spooky, creepy dolls.  Though really, I'd rather not play with them but of the two evils we are faced with - the dolls seem less scarier- though I won't say that to Chucky. 

So, I ended up making a new room - right next to the other scary thing, the mob tower. Seems an appropriate spot.  All things to avoid in one general direction.  Thinking that the other scary stuff is going to end up in this direction too but that's much later in the game for me.  Much, much later.  Any way, we're playing with dolls.  But since the results might be a bit dangerous after thinking about it a bit, I managed to come up with a set-up that lets us play - at a safe distance.  Hopefully.  Well, I did come out alive so maybe it was safe?
控え室お客様いらっしゃい!
This was the result.  A small room, about 3 blocks high and 4 - or maybe it was 5 - blocks in.  With an AA to place the doll into the lava for us so we don't have to get close - just in case.  A little redstone leading out of the room to the lever block that lets us activate the AA from outside the room.  The thought was that the blaze would hopefully spawn inside the room and not outside.  Luckily, it went as planned.  So we now have our blaze rod.

段々と近代化させられて行く
We also made our pulverizer for the quest.  Attached to a double chest so it would dump both primary and secondary pulverized products into the same chest.  Weirdly enough when you connect thing to a chest via pipes like these itemducts, it seems to think the double chest is two separate chests.  So one pipe will only deposit into half of the double chest and the other pipe will go into the other half of the chest.  Weird pipes.  Weird chests.

And since the AA twins no longer need to switch jobs from pounding to sieving, they're now attached to a gravel double chest.  I still like puttering so I haven't connected it directly to the gravel generator.  And I'm only sieving gravel currently for the ores, coal, and gems and not the dust any more because we don't need the redstone from the dust any more.  Because when we sieved the soulsand we made the other day, we ended up with a few saplings of the Bloodwood tree.

It's a scary tree.  The whole day has been about scary things.  And this one was no exception.  Well, there was one that was even scarier and I'm never going to try growing that one again.  But this bloodwood tree I needed to grow even if it was scary. Sigh.

What was wrong about the tree?  Well, first off, it wouldn't grow like a normal tree.  Most of the other nether trees grew fine but this one was weird.  It apparently didn't grow on top of the dirt but on the under side of it.  So I popped a piece of dirt up in the sky and plopped down the tree and wow, it actually hung there upside down.  And then I bonemealed it.  I had a dream moment not long after.  Dreams are so wonderful.  Really........sigh.

Anywayz, since I couldn't figure out what to do I turned to my adviser in times of need.  That's right, I looked for a video on YouTube.  And low and behold, BevoLJ had a video on just this subject.  It was extremely enlightening.  So enlightening, I ended up just copying his design.  Why try to reinvent the  wheel, after all?  And so it looks like this at the moment.  Unlike his design though, this one is still manual. 
改造の余地あり。でも、どうやるんだろう?

So, were we busy? Yes, we were. And with all this finally done, we moved on to building our farm.  Or at least the eventual farm.  It still has yet to be planted.  Because I had a plan.  < Bad thing this.  It never works out .......sigh.

ウロウロ ガクガク プンブル
 
な様な数日でした。ハイ。兎に角、大体の下準備も出来たのでソロソロ農園を造っても良いんですがヤル気が出ませんでした。ので、ウロウロベースを駆けずり回りました。色々と。

ハイ。その結果クエストかなり進みました。例えばブレーズ・ロッド確保の件ですが、ネザーに行ってブレーズ遣っ付けて手に入れる・・・てのは無理なので。イヤですね?此方のネザーってフル装備でも死ぬの確実なそうです。ので、普通のネザーでも駄目な自分では・・・言わずもがなだったり?其処で、MODのお力を拝借致しました。警護です。間違えた。敬語です。 偉いMOD様です。Ex Nihiloです。

このMODの一部として人形遊びが出来る様に成っています。この人形等滅茶苦茶材料費掛かりますが作ると便利な事が在ったりします。その一例としてAngry Dollプンプン人形さまです。此方の御仁を作って溶岩入りのStone Crucible石桶に放り込むでお控え為さいますとなんと!ブレーズ様を御呼び遊ばれます。<変換編です。

でも其の侭ブレーズ様呼んでは危ないので、控え部屋 を造って差し上げました。上記の控え室ですが奥に石桶を設置して、レッド・ストーン引いて部屋の外からAA君を作動出来るように設置(AA君人形を放り込んでね)。前をガラス張りにしてブレーズ様丸見え状態にして。お負けにClear Glass透明ガラスを使っているのでガラスを壊しても回収して又付けえるように。一度でお土産をくれるとは限らないので。その度に溶岩を足さないと逝けませんので。足の部分から攻撃出来るように部屋の高さも割りと低くして外から弓矢待機でした。二、三回程お出迎えしますと親切にも置き土産をしてくれてクエストクリアー出来ました。

後、クエストこなして行くと段々と近代化をお勧めされます。一つにPulverizerを造らせられます。のでダブル・チェストをくっ付けて廃棄物一と二を同じチェストに収めました。面白い事にパイプをダブル・チェストにくっ付けるとパイプが一つのチェスト分しか確認できないみたいので第一廃棄物を第一チェストに、もう一つのパイプが第二廃棄物を第二チェストに収めてくれます。

でもこれでAA双子の金槌作業が無くなりますので変わりに砂利ザル専門お宝発掘機に生って貰いました。でこれも一々九つの砂利を設置するのが面倒になったのでチェストにパイプを付けて代わりを務めてもらいました。序でにVacuumHopperでアイテム回収しているのでItemCollectorは引退を迎えました。最後の勇姿です。


後、クエストと関係なくしていたのは冥土関連作業と言うか延長です。冥土をザルに駆けると色々発掘できます。最も役立つのはBloodwood吸血木だったりします。 血の色の様に鮮やかな赤色の木材が沢山取れます。燃えない木材です。 でもって、最も役立つのは伐採物としてレッド・ストーンが取れることです。
但し普通の木と違いネザーの木の皆さんは必ず何らかの害が在ったりする様な気がします。Bloodwoodさんも例外に漏れず害が在りました。夢見る程でした。分からずに植える、扱えるモノではないネザーモノでした。

吸さんを植付ける床下の部分
先ず吸さん(長いので略しました)普通の木と違い土の上には植えません。ネザーモノらしく意表を突いて土の下側に植付けます。天井からぶら下がって生えるそうです。で、植えたのは良いんですがこれの成長を促せる為に骨粉振るんですが・・・・夢の瞬間到来でした。この木スゲェ~って感じに床筒抜けにして育ってくれます。床消えます。ので、植える場所を考えて植えなければならないし、余り近づかないで骨粉を与えなければ成りません。植付ける瞬間も博打かも。で、如何すれば良いか悩んだ挙句YouTubeを頼って見ました。困った時はYouTubeです。で、検索したら解決なさっている方の方式を初期化して作ってみました。あちらは近代化為さって自動式でしたが自分には無理なので原始的に留まった形です。未だ後でレバーを上に付け直したりAA双子にして骨粉も出して貰ったりするかもです。

で、あんなこんなで色々とクエストも終わったので次回は畑塔に取り掛かったんですが。畑を植える前に思いつきで横道に。 これだったりします。

Monday, June 9, 2014

I didn't want a mob tower

on this map.  Unfortunately, you kinda need one because of some of the quests.  Granted you could probably just let some mobs spawn and complete the quest after killing them and getting their drops.  Normally.  But I know me.  I could be in diamond armor and I'd still probably lose to a skellie on easy mode, much less the hard mode I play in.  And if you had unlimited life, it probably wouldn't matter.  But really.  Having to dream every 5 seconds can get so tiring.  

So, we went ahead and built a mob tower.  I tried and did a one block spawner type but it was so slow and just as labor intensive as an old fashion drop-type spawner so I dreamed a bit to get rid of the old structure.  And came up with this.
Yes, I realize it's hard to see.  And it's night so it's even harder to see.  Unfortunately this the only pic I took of it so far so this will have to do.  You've seen it already before anyway.  It's the same drop tower with 2 spawn pad this time, since my earlier experiment didn't work out and it just wiped me out.  So, we ended up with a mob tower with only 2 spawn pad - although the pads are slightly longer than 8 blocks - because we're using conveyor belts to start with and the room is 3 block height for endermen.  The conveyor belts will deliver the endermen to their death below either by grinder (for the mob essence) or invar spikes (for their rare drops).  

The bottom half of the structure is where all the mob drops are funneled down to via pipes and item collector at first, now with a vacuum hopper after the quest completion.  And all of this would still not be happening if the wonderful gods of RNG had not given us a reward bag with 2 magnum torches.  Yes, these wonderful, wonderful torches added by Extra Utilities.  These magnum torches are wonderful because they prevent the spawning of hostile mobs.  Won't do a thing to those that have already spawned unfortunately, but if they haven't spawned yet, then they won't as long as you're in its aura - 32 blocks high and 128 radius area.  

Which means, our mob spawning tower can be lower than the normal 24 - 3x height range.  Which is great if you don't like building high above the ground.  Come to think of it, it might work in a normal minecraft world too.  Just dig down a few blocks and place the torch there.  Then build upwards above the range of 32 blocks.  You'd have less caving to do and any spot would work, maybe?  But we digress.  So, this tower we build is also lower than our normal tower because we have other options for killing the mob such as the Grinder from MFR and the invar spikes.  I put both in because occasionally the Grinder would stop working and I got tired of replacing it to make it work again.  Besides which the mob essence drum was almost full anyway.

Anywayz, the point in today's post was - do your quests cuz you might get lucky?  I mean, you get bees, phials, magnum torches, nether ores, etc.  Really, so generous of the AS gods to bestow these things on you.  Makes you wonder why people think the creators might have ill intents toward you when they provide you with all these items that make your life so much easier on AS.

As a side note, apparently when you pour blood onto your casting table from a smeltery you can get a ball of coagulated blood.  Yuck.  And looking ahead, dragging our feet, derping around the base because we don't want to modernize.  Why you make me do this?


モブタワー運命の時

イヤ、今回本当は造る気無かったんですよ。計画していたタワー設計では失敗しましたので。造るのは面倒だは、素材は半端ないは、スポーン数少ないはで碌なことが無かったので。今回は諦める心算だったんですよ。だって、建てて見たのに小さ過ぎて無きに等しいドロップ率。壊すのも面倒に成り、一瞬夢を見てしまいました。

でも、お告げが在ったんです。又もや。神様の意地悪です。JadedCatさん意地悪です。でも、好きです<3。だって、くれたんです。モブタワー造る為の安全対策品。今は未だ造っていなかった薬局作った後じゃないと作れない面倒なシロモノ。Magnum Torch又の名を安全提灯。一家に一台あると沸き率一気に下がって生きます。半径128ブロック高さ32ブロック程絶対安全地帯に変身。家を建てれば必ず置きたい物ですがモブタワー建てる時にも置きたいです。だって、沸きません。安心できます。グロー・ストーン必要無し。無駄なし。リサイクル可能で又何時でも使えるモノ。もう君を放さないさ~的なアイテム君。ただ、既に沸いている敵は壊滅してくれないのでネザー対策にはならない。ちぇ、な瞬間です。ハイ。

兎に角、建てるのは決定事項になりましたので建てますが既に一回遣っているしー夢の中で、考えるのも面倒だし、普通に建てる事にしました。但し、本当に面倒だったので面積を半分にしました。半分で丁度良いドロップ率。と言うか前回の島ではドロップが多すぎて処理対策に追われ気味だったので今回の半スポーンが自分的には丁度いい感じです。

前回、冥土も手に入ってザルに駆けているのでQuartzでドロップ柱を組み立てて白グラスで落ちてくる瞬間が見えるようにしてみました。自分的優美。でも良く見ると偏っているスポーン地。でも気にしない。前回と建て方に違いがあると言えば休憩場を作らなかった処。だって、これ以上これを弄る心算無いです。今回こそ畑万歳人生です。でもって、未だヤル気でないので次回はベースを走り回り弄り周りクエストコンプ目指せ編です。

因みにモブ処理ですが 今回はInvarSpikeとGrinderの両方を利用しました。GrinderでMobEssenceをドラム缶に貯めて、後InvarSpikeに切り替えました。Grinderが何故か自動停止を繰り返していたので再設置が面倒になる事と、モブのレアードロップがGrinderだと落ちないからです。どちらが本当の理由か検討つきますよね?ね?

Thursday, June 5, 2014

An Aqueous Accumalator

is required to fulfill one of your quests in AS.  So I figured I'd make one.  And wondered what I could do with it after making one.  Cuz it seems such a waste of resources not to use it once you make it.  So I thought about what I wanted to do and what I wanted.  And came up with the idea of a mushroom farm.  Well, actually I was thinking more soul sand farm via witch water but it actually works fairly well as a mushroom farm at the same time.  Coincidence is the mother of inventions for me. 


いや~ん~な図
But I actually ended up using the first Aquaman to fill up a water drum - because I derped the nice water pond on the island while making my primitive squid farm and it wasn't an infinite source after the derp.  So I put Aquaman into the original pond and placed an empty drum over it.  I then could take the water from the drum and fix my water problem - so the fishnets could go back in place.  Why the fishnets when I have a fish farm off to the side with an Automatic Fisher already, you ask?  Because the fishnets will catch live fishes on occasion but the fisher won't.  

And in case you're unfamiliar with the Aqueous Accumulator, it's a Thermal Expansion machine that lets you 'make' water.  Even if you have no water.  But if you have water, it'll make more of the water, faster when you put it into water.  It's extremely useful for clutzy skyblock players that constantly kill source blocks.  Ex nihilo water barrels will fill when it rains too but this machine will fill regardless so in a sense it was much more useful for this purpose.  Especially for the clutzy players.

And a Drum, you say?  These too are extremely useful items added on by the Extra Utilities mod.  Takes a ton of iron to make (well, actually, it takes 6 iron ingots, 1 iron cauldron and 2 iron plates so that's pretty close, right?) and it holds a ton of liquid - anything you pump into it.  Plus, it changes color to reflect what liquid you pump into it - in this case, blue for water.  I hear that it's also suppose to be portable.  But I've yet to figure out how to do it.  Hopefully, by the time I need the experience drum I have plugged in to my mob grinder, I'll figure it out.  Hopefully.  

Anywayz back to the Aquaman.  Aquaman because AA-kun is already the Autonomous Activator and it really doesn't do to call someone by the same nickname as someone else.  They might get jealous of each other - though maybe if you kept the relation a secret, calling them the same name might avoid confusion, but we digress.  The first Aquaman had his calling and was there to stay.  Especially since the drum is sitting on him and I have no idea how to move said drum, yet.  

The second Aquaman, I made thinking about my soul sand farm.  Because I had just finished making the tree farm and had expanded the island a bit thinking what I wanted next was a food farm.  How does that lead to a soul sand farm, you're wondering?  Well, to get a food farm like the one I wanted to have I need a lot of seeds.  Because there are a lot of seeds in this modpack.  A lot of them. 

A lot more of them.  



And a lot of tree saplings too.  And what's worse, this is probably not even all of them.  I think.  But, to get all these saplings and seeds, I needed to make a patch of grass before making the actual farms.  Because to get all these seeds, you need to break grass to get seeds.  So, taking a grass seed you get from sifting dirt, I planted it on a plot of dirt I set up off to the side of the tree farm. 

Now, this patch of land, I've dedicated to the purpose of obtaining grass and the occasional passive mob spawn for extra protein.  It requires no piping or mechanics to maintain.  So if I had a second floor right below this plot of land it would serve no purpose.  Unlike the second floor under the tree farm - which had all the wiring, planter and chests for storage.  But I had already made the second floor under it anyway so began to wonder what could I put in there.  And I thought, well, one of the foods I wanted to make eventually used mushrooms.  Mushrooms would grow on or pop up from mycelium.  And I could place water barrels on the mycelium so it would turn into witch water.  Then I could put sand into the witch water barrels to get soul sand.  Because I wanted to sift soulsand eventually as I hear it can give me something that grows tons of redstone.  


always one barrel that's witched
And thus, my mushroom farm to be turned into my soul sand farm from the need to make more seeds for my eventual food farm.  And where did the Aquaman fit into this equation?  Well, I obviously needed water to make witch water for the soul sand.  But I didn't think an infinite water pool would work - knowing me I'd probably derp it somehow.....so, I figured I'd put in Aquaman into my water source, connect it to a tank to fill full of water because I had the tank just lying around, and connect my tank to the barrels of water sitting on top of the mycelium.  And somehow, after fiddling around with it a bit, it worked.  A quick and efficient farm, really.  Low tech enough that even I could make it.  Requires very little thought.  Might make you a bit dizzy though as you stand in the middle and spin, click sand, click to grab soul, spin, click, click, spin, click, click.  But then again, I had several stacks of sand I converted into soul sand in less than 15 minutes.  Darn faster than manuallly filling the barrels.  

今日のゲストは人形姫です。

又の名をAqueous Accumalator(Thermal Expansion MODより)と言います。人形姫は水付属で水不足を補ってくれる優しいお助けマンです。姫だけど漢です。水夫の方が良いんでしょうか?

一応クエストをこなして行くと必ず造る事になる御仁ですが使い方がやや微妙な方でした。別段と水に困る島でもありません。桶を外に置いておくと何れ雨で水が補えますし、既に小さいながらも池もありますしね?ね?でもって、必要になったんです。その池の為に。

上記の写真を良く見ると水がちょっと減っていますよね?右側に見えますか?これ、イカ狩場を造っている時どう遣ったかは知りませんがその時まで立ち水だった池を落ち水に変身させたのです。ハイ。

で、こうなると網が水面に置けないんです。困るんです。自動釣り氏は既に出来ていますがMFR用MODモノです。魚取れても生簀が出来ないんです。Mariculture自動釣り氏だと出来ますが未だ未だ先の企みです。ので、今は原始時代宜しく網を張っていたいんです。でも落ち水には網置けないんです。ので、早く立ち水にする為に水夫人に登場してもらいました。

水夫人は水に漬かれなくても水を生産しますが水に漬かせるともっと早く水を生み出します。ので水にドボーンと設置。その上にドラム缶Drumを乗せると見る見る水が溜まっていきます。このDrumですがExtra Utilities Mod の追加品で液体アイテムの保管チェストの様なものです。Jabbaチェストの様に一品しか持てませんが同様に量が半端ないです。経験値液体、ドロン液、水等を保存する為に使ったりしています。こう説明すると何やら貴腐人的思考が~ドラムに乗っ掛かれる水夫人。枯れること無い絶リ・・・・ゴホン。ええっと、話戻しまして。ドラムと合体した水夫人ですがお陰で池を無事元通りに戻し、網を張りなおしています。ので、思わん処で役に立った水夫人ですが本来はこの様に使う心算もありませんでした。最初はキノコ畑兼冥府土又の名をSoulSand栽培に役立てる心算でした。

で、ですね?木牧場が完成して島も拡大して食物畑でも造ろうかな~と思っていたのですが。多いんですよね?種の種類が。木の種類もですが。で、それらを確保する為に何が必要かと言うと草地がいるんです。草を刈って堕ちる種を拾う作業。土を設置するだけの簡単土台だけが必要になるのですが木の栽培宜しく二段階を立ててしまった為上に草地じゃ下は?と成りました。そこでこの二階を如何使うかと考えていた所にキノコの事を思い出しました。キノコも土を設置して古代種Ancient Spores(砂をザルに通すと物凄く低い確率で取れるとか。割りと簡単に出ましたが。双子万歳)でmyceliumに変えれば取れるかも、と。でmyceliumの上に水桶を設置すれば魔女水Witch Waterに変身して砂を入れると冥土SoulSandに早や代わり。
真ん中に立ってグルグル。冥土毎度。


と言う感じで冥土に燃える自分でした。で問題なのが水でした。だって、土設置して水置けば狭いし、一々水汲みも面倒だな~(ここ重要)という思いから水夫人の活用方法を思い出しました。水に漬けてドラム・・・高さ的に置けなかったので横にタンクを設置してパイプ繋いで桶に水をドボドボ入れてもらい水が変わったら砂を入れて冥土を手に入れました!かなり行き当たりバッタリな感じでキノコと冥土を両手にした果報者です。

Wednesday, June 4, 2014

I think it died.......

Cuz it's refusing to turn on q.q  But never fear!  I took the liberties of copying some of my files from the laptop before shutting it down the last time.  What foresight o.o  Yeah, like no one would think of doing that when their pc starts acting this way.  Anywayz, at least, I still get to continue my AS adventures.  On my dinosaur desktop.  About 6 years and still running.  Barely.......sighs.

At any rate, I did manage, between water spills and praying like crazy for a blue light to go on, to get a basic tree farm up and running.  At least one of my goals have been met.  Nice to have set such high goals, no?  No? Onwards.....

This tiny 5x5 farm, runs with the help of a Planter, Harvester and Sludge Boiler from MineFactory Reloaded.  All three units require some form of energy to run.  For the planter and harvester, I used a lava generator connecting from the third floor basement.  The Sludge Boiler, being dangerous to approach when in use, gets to have its power provided by an equally dangerous generator - the tnt generator.  All five of them.  They're contained in their own room. 

The basic Planter and Harvester seem to cover a 3x3 area but with an upgrade chip installed, the farmable area can be increased like the picture notes.  It seems you have to upgrade both the planter and harvester to the same level for the farm to work properly.   The planter, not seen in this picture, is hidden one block below the dirt layer the trees are planted on.  For this purpose, I went ahead and made a third floor on the base island for the generators to run the farm, run the pipping out of sight and to give the planter a place to be housed under the dirt layer.  It also provided an area for me to place the chest for the sludge boiler by-products via piping from the boiler room as it is far enough away from the boiler/tnt generator room not
to be affected by it.

The planter, once placed on the lower floor, can be filled with whatever you chose to plant, in this case vanilla trees like oak, birch and spruce.  The colorful panel to the side seems to indicate where you would like to plant each type of plant on the dirt layer.  I just wanted one type of plant so I left it blank.  Maybe I'll play with it later when I do my food farms.  At any rate, once I put the pipes in for the power, the planter started pumping out the sapling onto the dirt above.  But then I placed the harvester and I ran into a problem.

It wouldn't harvest.  Even though it was an harvester and there was a tree to cut down.  Even thought it was on the right level - at the same level as the plant.  Even though it was lined up with the planter - think it has to match up.  Even though I connected it to the sludge boiler cuz I heard it might not work if it's clogged with sludge.  Even though I piped in the power.  Even though I had pipes in for the chest so it could store the items it collected and send the saplings back to the planter for replanting.  So I checked my wires.  I checked my power.  I checked my machines.  I even tested if a tree would grow and be replanted.  Still nothing.  Then I went off to read what I was supposed to do - something you would normally do at the beginning of one of these things but when you proceed with no clear plan..................

I found out I had everything right.  Except the direction of the machine and the placement of the collection chest.  There is apparently a right way to face the machine so it will harvest the crops in front of it.   Wish they'd put a FRONT in the front so I'd notice it.  But then again, most people would probably notice without being told.....Anywayz, after I turned the machine around and attached the collection pipes to the back of the machine - which is apparently the only place it will spit thing out from - it did a beautiful job of growing, chopping and collecting a bunch of sapling, apples, and wood in a relatively short period of time.  Additional time you normally would have spent collecting resources is now free to do other things.  Like working on a food farm cuz I'm getting tired of eating fish every 30 sec or so.  Fish?  Yep, I also had a fish farm up and running and my current diet consists of cooked fish.  Soon to be fish and chips, maybe?  Think my doctor would be happier if I just stuck to cooked fish though.............


逝きました。
合掌。当等派祖さま恩しなく鳴りました。でもって、ちゃんとファイル移動の用意が出来ていましたので孤島冒険を続けることは出来そうです。古代より甦った先代派祖さまで。ハァーって瞬間です。ハイ。

兎に角、彼此で点梃子舞でしたが合間に木材専門畑を開拓できました。Planter植え木機Harvester伐採機Sludge Boilerドロン機の三大機で立ち回って貰う木畑です。三大共に電源を提供しないと作動しないシロモノです。PlanterとHarvesterは溶岩発電機を使って作動させて、ドロン機は危険なので同じ危険なTNT発電機を使わせる計画でした。その為に五個も作りました。宝袋の褒美がtntだったので使えというお告げ。信じて造りますです。キッと 幸先良いことでしょう。ハイ。

PlanterとHarvesterですが、大抵そのまま使うと3x3の畑が創れるそうです。今回は折角なので5x5の畑が出来るようにアップ・グレードしました。チップを作ってポチっと嵌めると畑のサイズが大きくなるそうです。それと置き位置ですがPlanterは土の下段でHarvesterは土の上段に置きます。なので二段階の場所を用意して上に土とHarvesterを置き、下に発電所、Planterとドロン機の廃棄物用チェストを置きました。

Planterを使う為に先ず必要なのは電源提供、続いて植物です。パネルを開いて見ると色とりどり四角な左側とスロット一杯な右側に分かれています。色とりどりな四角は土の図面を模様したモノで此処で植えたい植物の畑位置を決めます。自分の場合木しか植えないので何も置きませんでしたが野菜畑や果物畑の時は置くかもです。右側には実際の植物を入れて置けば勝手に植えてくれます。又、Harvesterとパイプで繋いで苗木だけを貰い受ける様にwhitelistで設定すれば駆られた苗木を延々と植えて伐採します。

Harvesterも又置いて電源に繋げば大丈夫・・・・じゃなかったりします。Harvesterの場合置き方に気を付けなければ成りません。前と後ろがちゃんとあります。前を畑に向けなければ伐採はしてくれません。置いて、繋いで、成長しても伐採が行われない場合機械の向きに気を配ってみるのも良いようです。自分の場合これでした。後チェストを後ろに置くかパイプを置くかしなければ伐採したモノを吐き出すだけです。

大体の畑仕事をこの二機でこなしますがHarvesterからは廃棄物としてSludgeが生み出されるんです。ので、このSludgeを処理する為にSludgeBoilerドロン機部屋を造ります。部屋です。隔離です。作動中近寄れば毒殺されます。死にませんけど。余程のことが無い限り。次いでなのでtnt発電所にも鳴ってもらいます。一石二鳥。未だ生きています。ハイ。

で、このSludgeBoilerですが。割りと便利な廃棄物を吐き出してくれます。大量には行きませんが土、冥府土、砂、砂利、塩、粘土、アッチチ砂とか色々便利なモノも造ってくれます。ので、一応設置しても損は無い様に思います。特に粘土を良い割合で造るようで石と木材に飽きないように粘土も混ぜて何か作ろうかとか妄想してみたり。の今日この頃です。

 明日はクエストの為に造ったAqueous何とかやらを如何使おうかと言う処から生まれたキノコ畑でした。






Monday, June 2, 2014

It's slower but! O.O

at least it turns on! and I could actually play for quite some time.  Not sure exactly how long the poor thing is going to last though but hopefully until I finish AS?  Though seeing as how slow I go the laptop's probably going to give out before I come even close to finishing. We can hope though.

And since the pc is working, however slow it may be, perhaps we can progress in AS as well, however slow I may be.  Picking up from where we last left off, the automation of our cobble generator, we are left with the old cobble generator and what to do with it.  Because the island is rather small and the old generator is rather bulky, the logical thing to do would be to dismantle the generator and free up the room.  But then again, when have I ever been logical? 

Nope, instead we just go and make the old cobble generator into our dedicated gravel maker.  Yes, you could go and make a pulverizer to make gravel, sand and/or dust as it takes no additional material other than RF/MJ or whatever source of energy it needs to run unlike the set-up I am currently using.  And yes, I did do this on the other island - even went on to make 3 pulverizers so I could do it all at once quickly.  However, I'm not in so much of a rush this time, and I'm ok with making more hammers for the machine to use - especially since I finally figured out how to pipe them into the machine from a chest now.

To automate the grave-making process without the use of a pulverizer, we make an Autonomous Activator, AA-kun for short.  This device will mimic the actions of a player's right or left click. It also does sneak shift but we're just mainly concerned about it's ability to click left or right.  The recipe as always is available from NEI, requiring mats like diamonds, emeralds, and invar - you did make the smeltery, right?  

Once made, we place AA-kun in his new home at the cobble generator.  He will be placed at the same level of the cobble being formed - in the spot you normally stand to grind on a cobble - the green spot in the picture. 
^ From the old island

The 'face' (the side with the moving mouth) should be facing the cobble and the other 'mouth' will be facing you when you stand in the back.  You can change the way the 'face' faces by clicking on it with a cresent hammer.  


old island raised generator with hopper & chest
Now, before you place him, you do need to put a hopper below the cobble so when the cobble, or gravel in this case, is mined it will drop in to the hopper and then flows into the attached chest below.  You did extend the island lower with the piston ladder way and make your second floor so you could place your hopper and access  your chest from there, right?  Because if you don't do this, you will be left to scratching your head as to where the cobble/gravel block is disappearing to and how you were suppose to get it in the first place.  The other alternative would have been to elevate the cobble generator, as we did on our first island map.

Having placed AA-kun, you now need to fill his inventory up with some hammers or attach an inventory to him via chest so he can get hammers to use to grind cobble into gravel.  Once he has the hammers, he will follow your instructions on whether to right click or left click via the mouse icon, in this case, left click to pound down the cobble.  Next, check to make sure he is pounding at eye-level (three options here of up arrow, line or down arrow) - the straight white line.  After that is done, all you need to do is let him at it!  Set the redstone signal to ignore and he'll keep on going until you stop him.  Which you can do by turning the redstone signal to high - if you don't attach any redstone devices like a lever or button to him.  

twin rear view

twin front view
Once this is done and your gravel production flows along almost as quickly as your cobble production,  you can make a few more of these quickly for some other menial tasks, like sifting blocks through sieves or helping with the smeltery.  The sieve twins here are especially useful as it can also double as a sand and dust grinder - one can place the block and the other can hammer it.  With a lever to stop them from behind, some item collectors above to suck up the drops and a chest attached to hold the drops you're set to go.  These twins really go a long way in alleviating the grindy part of gathering resources so I'd recommend getting a set or two just for these purposes.  And since some of the most grindy parts are being relieved from you, maybe now we can turn our short attention to the matters of a farm now? 

                                                                      生き返ってくれました!

多少、起動が遅いと言うか物凄く起動がヤバイ感じだとか、と言う事を除けばプレイできますので出来る内に出来ることを遣りましょうって感じです。ハイ。

と言う訳で、話進めます。何回か第二夫人に点いて触れているかと思いますがAAくんです。Autonomous Activator又の名はプレイヤー代理くんです。プレイヤーが右クリックか左クリックで行う作業を同じ様にしてくれて退屈の時間から開放してくれる良夫です。又の名は便利君でも良いかも。兎に角AAくんを何台か養えれば左団扇間違え無しです。 ナンカチガウ・・・・

ええ~っと、兎に角、今回は先ず初めに初代丸石製造機を片付けるのもめん・・惜しいので他に活用方法として砂利専門機にするのも良いかも的な考えから生まれたAAくん活用場です。前回でキッと地下二階とか工房とか造られたことは了承済みだと思います。此処で何故これ等が必要かと言うと謎が解けると思います。大した謎でもありません。自分の頭の中身の方が謎だらけです。ハイ。

先ず造る材料ですがNEIで調べた結果ダイヤとかエメラルドとかInvarとかが必要だったりしました。ダイヤやエメラルドはザルで得る事が出来ますがInvarは工房無くしては造れませんので工房横道でした。地下二階は丸石製造機持ち上げるのも面倒だな~と思ったので地下二階をつくったのです。地下二階を造る方が面倒だな~と思うかも知れませんが造る方が片付ける方より楽しかったりします。自分的に。ので、先日の横道小道です。地下二階はこの段階では未だ見え辛い理由ですね?もっと詳しくは以下に。

便利くんの造り方はNEIの通り材料が揃えば割りと簡単でした。後は設置ですがこれは上記の金箔製造機の緑地面の部分に置きます。すると、丸石と同じ目線に立っているAAくん。ハンマを持たせてプレイヤー同様左クリックする設定にして(これはマウスのアイコンを弄る事で設定できます)目の前にある丸石を叩くので目線を一直線(これは三点選べます。上、下、真っ直ぐ)にしてGOサインをレッドストーン無視Ignoreに設定すれば休み無しにハンマ壊れてもチェスト入らない状態に成っても左クリックし続けます。便利な奴です。こういうの何処かに転がって無いでしょうか?

Fishing for squids?
でもこれだけでは砂利は造れても砂利は拾ってわくれないので 丸石の下にHopperとチェストを置きます。で、ここで製造機の持ち上げ話になります。チェストとhopperを置くには地面を掘り下げて下に置くか製造機を持ち上げて丸石の下に滑る込ませるかしなければ成りません。 で、偶然にも地下段階が出来上がったいたので持ち上げず下を開けて置きました。計画なし行き当たりバッタリでも何とかなるさ~的な瞬間でした。だって、地下はイカ墨場として造ったんだもん。話、逸れますが実際に最下段階イカ釣り牧場になっていたり。結局、下迄ガラス張りにして一寸溜まる様に陸揚げで逝ける様にな感じで忘れた頃に下に下りてみると珠にイカ墨とかイカの身が泳いでいたりします。可愛いイカさんです。



Helping with Ingots and Blocks
 話し戻りますが、AAくん他にも色々と便利で有能です。ザルの前に双子宜しく設置すれば一人が砂利を置いてもう一人がザルに押し込んで鉱石発掘をしてくれたり。ハンマを持たせれば砂利を置いて砂に砕いたりとかしてくれます。設定しだいではとても便利です。要は目線とクリック設定弄りです。後、レバーを設置するかしないかの使い違い。

兎に角、AAくんの登場で色々と煩わしい事から開放される訳ですが。ソロソロ牧場畑作りにも移れるかな?

最後に可愛いので堕ちて逝くイカさん。
君の犠牲は忘れない。