Wednesday, August 13, 2014

I KILLED AN ENDERMEN!

ME, always playing on peaceful, needed to kill me an endermen for a quest and I manage to do it!  Well, actually, I managed to do it the three times I died before too but then again, I died soon after so maybe it was the ender curse?  On previous attempts, I even built a small safehouse to do it from.  This time, the darn fellow popped up before I was completely ready.  They're bad for your heart. I'm so happy that's over. Unfortunately, for me, the good news ends there. *boo hoo*

Now, for the bad news, the modpack has been updated to its newest version.  There are suppose to be ruins to explore, all the scary mods are turned on along with griefing, and on top of that, your grout is no longer attainable unless you go to explore the ruins with it's mobs, dark chambers, even scarier mobs and various spawners.  Just for that I probably won't be updating - for a while anyway.  At least until I finish more of the quests and get a handle on the pnuenue craft thing first.  At the very least.   Hope I never understand how to use the pnuenue.

やっと笑んだ!

と言うかやっとエンダマンを倒すことが出来ました。自分にパチパチ。余りの嬉しさに報告に来ました。いえ、ですね?大抵ピースフルで遊んでいる者で園田さんとドンパチ遣らないモノですから急なご来訪にピックリでクエストの為にずっと狙っていたのですが中々上手く逝かなくてイライラしていたのですが本人がいらっしゃったので嬉しい限りでした。行くな逝け行くな逝け行くな逝けをずっと唱えていたのが効いたのでしょうか?

で、良い報告序でに悪いお知らせも。遊んでいらっしゃるのならもうご存知でしょうがヴァージョン・アップです。新マップで基地が大きく、遺跡も追加されています。それでもって、モッブもヴァージョン・アップ。よりBnBに近い感じのモッブになっています。木は板にしたり加工した物は壊されるかも。壁際に立つと感知されて爆死かも。とか。とか。とか。更に遺跡には追加モッブの吸血鬼のゾン豚さんも居るらしいです。木の剣でしか倒せなかったり。でもって、木の剣って耐性1しかないのに・・・・・・・・。後、遺跡探検は必須になっていたり。じゃないと、工房が立ち上げられません。グラウトGroutが創れなくたっているので遺跡に逝って探して来いとの事でした。モッブ・スポンナーもドッサリ壁にのめり込んでいたりする所に逝って来いとさ。シクシク。当分アップ・デートしないかもです。少なくてもヌメヌメ・クラフト制覇出来るまでは。出来る日が来ないと良いなと思ったりしませんか?自分的に。

Tuesday, August 12, 2014

It's hot and I'm thirsty

Really.  This game, is like, so in tune with the current weather, don't you think?  Perfect for the hot summer days so you can actually feel for Steve.  Because Steve (or rather you, or in this case, me) is sweaty, thristy and going to die from heatstroke soon if you don't do something to alleviate your water problems.  Yes, we can virtually die from heatstroke.  It wasn't pleasant.  Yes, I've done it a few time in the beginning.

So what to do?  Well, in the world of Crash Landing, we're virtually unable to create an infinite water source.  No 2 x 2 square with 2 buckets of water for endless water for your camel pack to cool off or for you to drink.  It does, however, provide us with a number of different methods to extract water from our environment. So, first things first, we explore our options for creating water.

One of the first methods we are introduced to for water production is the fluid transposer.  You get an early quest in the book that allows you to make water by feeding the fluid transposer 10 saplings to make 1000mb of water.  Which is enough for a bottle of water.  Or a bucket of water.  Logic does not apply to Minecraft - at least not your logic.  Maybe it was a very big bottle?  o.o

Unfortunately, this method has two drawbacks.  The first is that it requires 10 saplings.  Or 10 leaf blocks.  It's 2 more than the cheapest method of making water (we'll get to that one later.)  That's 2 less trees you could have planted.  If you made 4 bottles of water, it would have been 1 more bottle you could have made with another method - if the math was right there?  

The second drawback is the power requirement.  The fluid transposer requires energy to operate.  Which means, you need to create energy.  Unfortunately, by the time you can make the generators and dynamos for the energy, you'd most likely be dead.  At least, you would be if you were me.  Which you're not so maybe you wouldn't be?  Eh, at any rate, I'd be dead because the only generator you can make early on would most likely be the survivalist generator which requires a furnace, redstone, and some cobble, I think.......maybe a bit more but basic mats that were easily available once your water worries were out of the way.  But if  you were able to make a generator, you'd probably have an even better way of making water so we'll nix this method for the moment.

Another method of making water introduced by quest is by melting leaves in a crucible.  This method also requires 10 leave blocks and requires heat.  Which will make you hotter.  And you'll most likely have only one crucible so if you use it to make water, you won't be able to use it for other things, like making it your mini smeltery for your metals.  So, we'll shelve this idea of water making too.

Other methods you come across if you look at the NEI for bottled water is 8 cactus around an empty bottle.  This method would be feasible if you had a
Yes, I made a cactus farm :P
lot of cactus.  Which at the beginning you don't so toss it out the window for now.  And the same can be said about your aqueous accumulator, which wouldn't require energy but it does require more advanced technology to build.  

So we come to the final but previously mentioned cheapest, quickest, and most efficient early-game way to get water so far, which would be making dirt and combining it with a glass bottle to get dirty water, which if you cooked in a furnace would give you a bottle of water that can be used in your camel pack.  That was a long sentence.  

This method requires only 8 organic matter - which doesn't have to be only leaves and saplings, but anything else like zombie flesh, apples, fish, eggs, worms, food, etc.  It also does not require energy so no need for the generator.  It does however, requires a barrel, wooden is fine, and a furnace.  So punch wood and sift dust.  Yes, you could sift dirt and it would give you more stones to make your slab furnace faster but the dust works just as well.  Not like you're going to be doing much at night anyway.  Besides, you might need that dirt for something else, like growing more food.  So maybe stick to dust, just in case.

グダグダ書き過ぎた

気もします。英語で。で、日本語でもグダグダ書きた・・・・・くない様な気がします。運が良かったですね?と言う訳で要点だけを纏めて生きたいと思います。

その一。永久水源出来ません。モッド・パック製作者のIskandarさん、報告がある度に永久水源生産方法を潰して逝かれましたので残されていないと思います。在ったら教えてください。二人だけの秘密にしましょう。是非。

その二。水が無いと熱中症で死ねます。食べなくても死にますが先ず先に熱中症で亡くなります。ので、水対策を先ずすることを進めます。じゃないと辛いです。

その三。水生産方法に付いて。永久水源は無いですが様々な水源生産方法が在ります。又、色々な難点も在ります。ので、一寸難点を挙げてみます。何故敢えて難点と言うと要するにどの道選んでも水は造れるので何がこの方法で難しいかを検討しながらこの方法は駄目その方法は駄目な方が分かり易かったりしたからです。自分で何言ったか一寸チンプンカンプンでした。

で、水の造り方ですが。
その一、FluidTransposer。これは苗木か葉っぱブロックを10個必要とします。電源も要ります。で、今造れる電源発電機はSurvivalist Generatorだけだったりします。他はスタート時点では無理です。科学力が足りません。諦めましょう。と言うかSurvivalistGeneratorが造れるようだったらもっと良い方法があります。でも、先ずはもっと駄目な方法の説明からです。ハイ。

その二、Crucibleを使って葉っぱブロックを溶かして水を搾り取る方法です。でもこれだと金属品が造れなくなります。 溶岩もです。どちらかと言うとその為に使いたいCrucibleです。お負けに葉っぱ10個です。FluidTransposer同様、資源が限られています。

その三+その他で、サボテン農場を造って逝けばサボテンから水が造れます。燃料も要りません。でも初期段階では先ずサボテンが無いですし、砂も無いです。ので、今は諦めなくては成りません。序でにAqueous Accumulator水夫くんも諦めて貰いましょう。かなり先に進めないと科学力が足りません。一昨日来やがれと言われるだけです。諦めが肝心なモッドです。

で?最後にクエストで習うDirtyWater泥水から造れる真水です。土を造り、ガラス瓶とクラフトしますと泥水になります。これこのまま飲んでも腹を壊すだけですが竈で焼けば真水に変換。CamelPackにも使えますし、飲みたければ飲めます。で、難点ですが思い付きません。珍しく文句無しなのでもうこれでいいと思います。敢えて難点を探すとすれば作業過程が多い事と竈に火を入れると熱が上がる事ですが自動化効く作業だったりするので敢えて難点に感じないです。ハイ。

と言う訳で水不足初期段階脱出方法は泥水真水生産法が最適に想われませんか?なので、先ず木を切り、桶を作り、葉っぱ、苗木、その他の有機物で土を造り、水瓶に詰め、竈で焼き、CamelPackに収めるかチェストに押されるかで完成します。

で?竈ですが丸石が六個必要となります。丸石・・・・・ないです。造ります。石ころを四つクラフトして丸石一個なので24個在れば造れます。で、ですね?土をザルに掛けるとより多く石ころが出ますが敢えて蛇の道を歩みノロノロ亀さん目指してDust粉をザルに掛けます。だって、Dustからも出ますし、夜することないし、亀さんでもウサギさんには負けないです。後、鈍くてドジっても大丈夫なように土は大事にします。だって、未だ食料不足だし、珠に間違って食料も桶に入れちゃうし、餓死はイヤなので。堕ち死は良いんですが。

Monday, August 11, 2014

堕ちやがった。

一度で済まず、二度で済まず、三回落ち死にしました。一寸記念撮影しようとした時に。これからは安全な地面記念写真にしておきます。シクシク。

でも、死んだお陰で(一回目死んだ時)CrashLandingもう一度初めからやり直して見たのですが今回はハード・ヴァージョンを遊んで見て判明したこと。木の要塞2本が限界でした。でも、出来ました。やっぱり自分にはこの形が最善な気がします。今週当たりに又MODアップデートが在るようですが其処でもこの形がいいのかな?でも、宇宙船の残骸が次回からかなり大きくなったり、廃墟が在ったり、お宝の為にどうしても冒険に逝かないと逝けなかったり。なんかアップデートしたくなかったり。シクシク。

話し戻して、何故二本かというと材料の差でしょうか?イージーEasyModeだと色々余分な材料をくれるのでザルSieveとかの時間が一寸短縮出来ます。 骨粉大事です。木の一本を諦めて要塞をその分小さくしてその時間を粉ブロックdust集めに当てた方が生き延びれました。へタレだと色々大変です。ハイ。

でもって、木の要塞を建てた後は大体EasyModeと一緒だったのでお話の続きは大体一緒だったりします。流れ大事です。で、最後の流れが要塞説明だったように思いますので(グータラ根性で読み直しはしません)これが終わった後何するかって話に尽きます。流れると言えば水。なので水のお話になります。

水大事です。特に永久水源造れないので。

Tuesday, August 5, 2014

Mom was good!

And I got a little free time XD.  So onward we go! (We'll take a break from the funfic unless someone really is wanting them? o.O)

Now, after the construction of your T for trees for-tress, there are 3 things you want to keep in mind if you want to survive.  They are:

1)  You need FOOD!
2)  You NEED WATER!
3)  YOU NEED TO NOT FIGHT!!!! At least until you get more of the first two. :P

Of the three, #3 will be the hardest to do at this time because it will soon be night after the construction of your for-trees.  Much would depend on the version you are playing and whether you feel comfortable with fiddling with some files.

In the version I am playing, the Zombie Awareness(ZA) mod has been turned off at the time of shipping, so to speak.  The ZA mod makes zombies (and maybe other mobs, I'm not sure about this part) make a straight beeline towards you.  This would make it extremely easy to do resource gathering because all you'd have to do is wait until the sun comes out and collect the dropped mats from your trench.  You should have tons of zombie flesh and bones to collect.

On the other hand, if you have ZA turned off, and I wasn't aware of why until later, then you have two options.  One, you can go turn it on by taking off the ".disabled" portion off the file name in the config file in your CL folder.  Two, you can play with it off.  And since I didn't know it was off to begin with I played with it off.  Not all that hard to do really, if we keep in mind the 3 rules above.

One of the biggest disadvantages of not having ZA on is the lack of mob drops.  No tons of zombie flesh to decompose into dirt via ex nihilo barrels for you.  And since you want a lot of dirt, having it off makes life just that much harder for you.  But we can still manage as long as we have our trees, in plural.  And really, having it on might be good but having it off is not too bad.  At least you won't have to worry about the tons of zombies hunting you down later on if and when you chose to travel beyond your base.  And they will.  Hunt you down.  I like having it off XD.

気力沸きませんでした。

ええっと、ですね?母の世話で数日日英与太話するほどの気力が沸きませんでした。でも、昨日一寸早めに休んでくれたので英気を養って復活と生きたいです。

で、ですね?最後にお話したのが木の要塞だったと思うのですがこれが完成する頃には即夜です。 というか自分鈍いので夜頃にしか完成しません。行き当たりばったりだと色々無駄が多いです。で、長い一日が終わって更に長い夜が待っているんですがこの先生き延びるには如何するんでしょうか?

この為に自分用に発見した三大黄金法則を述べたいと思います。

第一法則、食べ物が必要だ!
第二法則、水はモット必要だ!
第三法則、戦わずして生き延びるんだ! 特に第一第二が未だ充実していない限り。

この三法則を常に考え行動すれば生き延び率がグンッと上がったりしました。ええ、かなり際どい処を逝ったりしましたが運だけ良かったです。ハイ。

初日と言うか初夜にはモッブが逢引に来てくれます。でも、ですね?ヴァージン為らんヴァージョンに因って逢瀬の確率が変わってきます。実際自分がプレイーしているVerでは頻繁に夜の訪問も無く、腐っていました。じゃなくて腐った方々の訪問が今か今かと待てど来ず、どんな焦らしプレイだ!っと思っていました。コレには原因が合ったりします。

Zombie Awarenessというモッドが有りますがこのモッド・パックにも搭載されております。で、Verによってオンにされたりオフにされたりします。運が悪いのか良いのか分かりませんが自分がプレイしだした時はオフにされていたようです。で、ですね?このmodオフとオンでの温度差でプレイスタイルを変えなくてはならなくなります。

オンになっている場合。モテます。モテ期来た!な感じです。嬉しいような嬉しくない様な方々にウジャウジャと因って集ってきます。フクザツな気分です。でもドロップは何時でも嬉しい物です。実際、プレイがスムーズに行きます。グイグイです。土作り放題。骨取り放題。矢困らずです。でも要塞に居る時は良いんですが外に出る時は危険が増してきます。笑笑因ってきます。怖いです。

やはりオフが良かったです。運が良い自分です。オフになるとソッポ向かれます。お一人様万歳しましょう。来る者拒まず寄らん者要らんで生きましょう。無駄に努力して来て貰っても命の危険に曝される愚を犯すだけです。戦って腹減るだけです。銃は殴るために在るんのではなく撃つためにあるんです。弾切れば同じです。無駄な行動を塞ぎ生き延びましょう。

モテなくても良いんだ。死にはせんのです。自分には木が居るんです。彼らと緑豊かに生きていくんです。だからオフで良いんです。チキンに最適です。ハイ。



でも気づくまで蜘蛛と戦闘に明け暮れ、骨さんゾンサンいらっしゃいに勤しみ餓死寸前を繰り返しました。お陰で糸と目かなり手に入りました。でも、殆ど土作りに回しました。ベッドの事忘れてて。


Monday, August 4, 2014

Mom's wild weekend

Causes me to have very little playtime.  So more funfics, I guess?


Journal Entry 10:45 GTD 30120412
Having calculated the perimeter of the crashsite and the area which I would have to encompass to create a shelter, I quickly abandoned my initial plans.  Not knowing what sort of creatures may come knocking, I concluded that it might be wiser to devise something small - at least initially.  It would have to be big enough for some trees to grow though as the information I have obtained from the AI unit indicates that organic matter may be my only method of creating usable water at the moment.

Don't want to go too far from the ship though, in case there is a rescue team.  The blaze from the pyrotheum should act as a clear beacon to any ships passing by searching for my whereabouts.  Too hot to stay around it though.


Journal Entry 11:30 GTD 30120412
It feels so hot.  Progress is slow but steady.  I'm keeping my eyes on the surrounding area and still no signs of life other than myself.  Maybe my worries are unfounded.  Still.

The trench I'm digging hopefully will be deep enough to 'trap' any entity that approaches the walls of my enclosure.  Hopefully they aren't much taller than I am.  This trench and the wall I'll be building soon will hopefully be enough to keep me safe until I am rescued or I am able to create a safer stronghold.

That's a lot of hopeful.

Journal Entry 14:45 GTD 30120312
The trench is finally done.  It'll have to do as I still have to work on the wall.  Anything that drops into that pit will mostly likely not be able to climb out.  Easy to fall into, difficult to climb out.  Best sort of defense I can come up with in this situation.  Best be careful to not fall in there myself.  Not that I couldn't climb out after removing a piece of this dust.  But at the current depth, it would be impossible unless I break a block to jump up on.

That piece of dirt and sapling from the AI are my only hopes for keeping alive so I'd best doing my best to protect it as well as I can.  By my calculations (my math skills are horrendous), the trench had to be at least wide enough to give me 5 sq across so the tree could grow safely.  No roof though as the tree should provide a cool canopy overhead once it's grown.  And since I need it to grow as quickly as possible best to set it down now since the trench seems to be the correct width.  It should even give me enough room to put down a workbench or two.

Imagine that, able to travel amongst the stars and now, I'm reduced to using my bare hands to dig dirt.  Progress, I tell  you.

Journal Entry 17:15 GTD 30120312
The sun is almost setting.  And the tree still hasn't grown.  The water in the camel pack is starting to reach critical levels.  I'm so hungry.  At least the wall is finally done.  What to do next?  Maybe a small 'roof' in the corner to shield me from sight.  The workbench will provide some coverage.  Just in case.

Journal Entry 17:30 GTD 30120312
!!!!
OMG!  There are so many of them.  And the tree still hasn't grown.
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I forgot I had some bonemeal on me. Just in time too.  I can hear the scuttling growing louder.  I'm so hot, the sweat won't stop.


Friday, August 1, 2014

Crash Landing FunFic?

Journal Entry:  08:00GTD 301204012
GOD DAMMED THOSE FURRY BLUE BALLS born of a lowly worm! "It'll be fine," they said. "No need to worry about the single engine design," they said.  "Perfectly safe," they said. 

I'll show them what's safe, when I get my hands on their scrawny necks!  Argghhh!!!
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Nice skylight.  Well, that's out of my system.

Journal Entry: 08:10GTD 30120412
First things first.  Thanks be the Force for keeping me alive so I will have the opportunity to eventually correct the notions of those blue furballs.

Initial observations.  It's dammed hot.  And unfortunately, the only water in sight was salty.  Very salty.   I believe the water tank must have leaked into the planet surface.  And since it was perfectly fine to drink when I was in flight I suppose this means something from the planet must have mixed into the water to make it salty.

Journal Entry:  08:45GTD 30120412
The initial observation would be correct.  Apparently the planetary 'dust' is composed of a variety of material we can sift.  Luckily, I never leave home without my sieve.  Too bad, I even left home to begin with.

.....Mustn't let the situation get to me.  THINK ABOUT WRINGING SOME BALLS BLUE.  A rather cheerful thought, that.

Amazingly enough, those blue balls did manage to put an AI on to the ship, although it's barely functional, beggars can't be choosing.  It's been a fairly useful source of information.

Journal Entry:  09:15GTD 30120412
Having initiated a few tasks for the AI, I have managed to now obtain a camel pack and a few bottles of water, some of them are even cold.  Probably save the cold ones for later, just in case I overheat.  Who would have thought though, that instead of drinking the water, you put it in your pack to cool you off.  Those camels from ancient Earth, genius, I tell you.

Journal Entry:  09:45 GTD 30120412
It's still hot.  And though this camel pack is helping, the water is depleting with every tick of the clock.  Without some renewable source of water soon, I'll be........

Anyway, the AI has indicated that I should be able to use the Fluid Transposers to convert saplings into water.  It does need energy though.

The leftover sandwiches also help the food situation for the moment, but it won't be lasting forever.  I must do something to rectify this situation.

Journal Entry:  10:30 GTD 30120412
I've received some ominous indications that I may not be alone on this planet.  The AI is suggesting I make a knife blade.  He is also suggesting that I decontaminate dead flesh before consumption.  This would indicate to me that there is something I need to defend myself against.  Why else would you need to make a knife?  And that if successful I am to consume their flesh to survive.  I can always hope it'll be a pig, I suppose?

Either way, I should think about shelter I think as this pot-hole ridden ship bodes ill for me if there is something not so friendly.  This flat terrain doesn't offer much in terms of defense.  That survival experience in those treacherous caverns comes in handy now.  I'll need something to prevent the hostile natives from invading my base, just in case.  A trench perhaps for them to fall into and a wall surrounding the compound to hide behind.  I wonder what the inhabitants are like though.  Hostile or friendly?  Best to be safe I suppose.

ええっと、今日は一寸悪戯で、もし本当にCrash Landingしていたら如何いう具合に感じていただろうかと思いながら日記風日記を付けてみました。中々難しい感じです。英語でしか書かないかもです。日記部分。

という訳です。今日は実際のCrash Landing似非講座はないと思います。大体初代要塞に魂使い果たしましたので。と言いたい所ですが実際はPnuematic Craftに無い頭使い捲くっているので中々気力が沸きません。矢張り思った程優しくないです。と言うかなんかめんどくさそうな気が・・・・・・

Tuesday, July 29, 2014

Yep, get past the first hump and it might be easy


Crash landing, that is.  At least, with Zombie Awareness turned off as it is now in the launcher.  Though since the mob grieving is off, maybe even with the mod on, it might be easy.  In fact, it might be even easier because you get more mats.  The key - at least for me, is to sleep through the night since ZA is off.  Thank god, this isn't BnB, yeh?


So, we've done a few quest as soon as we start - the camel pack quest and the dirt quest.  Now, I like to grab everything I can in the box, the fluid transposers, etc., and get out of the shuttle remains.  Why, you ask?  Because it's right next to a hot, heating source, your damaged fuel engine.  It's spilling the blazing pyrotheum and staying next to it apparently will raise your temperature.  And raising your temperature makes you dehydrate faster.  Which makes your water deplete faster.  Which  means you need to get moving even faster on water production.  Which means you'll be moving around faster than ever and depleting your food bar. And so on and so forth.  It was exhausting.  Yes, I did it like that once and exhausted myself to death.  You can also accidentally walk into a fire that the spilled fuel will occasionally cause and burn yourself to near death.  And no, I didn't do that.

What do we do, though when we get out of the shuttle?  We need to go build us a safe place to spend the night because we still don't have a bed.  So build a house? Nope, we first start by digging a trench 2 blocks deep - yes, it follows the path of many a Youtuber.  After digging the trench, we'll have a few dust stacks in our inventory and we'll use these to build a 2 block high wall so the mobs won't come in or see you.  Except the darn spiders.

Now, unlike the Youtuber though, I know I suck at monster killing.  Because, I built one like the Youtubers and kept dying to spiders or starving from swinging too much.  Boohoo.  So to minimize my chance of fighting and dying - and also to conserve on my hunger because fighting will cause your bar to deplete fast too - I  don't make an open square courtyard surrounding my downed space shuttle.  Instead, I go about building a "T" for-tress.  What's a "T" for-tress (or T for-trees, as I like to think of it)?  It's the same thing as the youtuber's initial structure that's in a T shape

First, walk away (doesn't have to be too far) from the shuttle in the opposite direction of the fuel tank.  Pick a place to put down your dirt block and plant the tree - this will be the "-" part of the T.  Dig your trench - keep in mind you'll probably want at least enough room for 3 trees eventually.  Your T "|" is a walkway from the shuttle to the "-" section.  This will be only 1 block wide but still 2 blocks high.  So, if you just happen to be standing here, the spider will look down on you from above, and you'll smile.  I did.  Got me a nice bunch of string and eyes.  The "-" portion though needs to be wider so the trees can grow, I like to make mine about 5 blocks across so I have some work room.  This, however, means that spiders can get to you if you stay in this section.  So what to do?

Grow a tree.  Yes, get yourself some bonemeal quickly by sieving the dust - if you're doing the hard map, otherwise just use the stuff in your inventory.  Use it all up if you have to but get yourself a full grown tree.  Or hope it grows by the time it's night. And with that, you now have a natural roof for your fortress.  The bottom leave portions you can crook or sheer when you get a furnace and iron.  And the spider will now only come from one direction, not jump down on you, surprise!  Besides, it seems so much cooler with a roof over your head and this roof can be expanded to the length of your "-" by placing a new dirt block and tree further away from the first tree. 

At any rate, this works for me and I'm alive for the first time, after so many restarts so I'm sticking to this layout.  Especially since it'll let you make some murder holes later for mob disposal once you have a few extra planks, cobble or anything that won't be dropping like sand,gravel and dust when you dig it out from below.    But that's later.  Right now our concern is survival of the night because it still isn't over yet.  Mobs, thirst, food, weapons and armor so many things to still do.........


かなり楽しいかも

ピースフルじゃないけど。じゃなかったら暑さの余り幻覚が見えて来ているとか?兎に角Crash Landingかなり面白いです。一応前回の続きとしてクエストを二、三個程してCamelPackと土を手に入れるとします。では、これからは何をすればいいんでしょうか?

普通の方が何をするかは知りませんが自分は夜を過ごせる様に堀を掘り、外壁を作ります。Youtube画像を参考にして見ましたが自分には合いませんでした。格好良く生き残れない事が多かったです。激闘の末餓死したり、蜘蛛に殺されたり、脱水症を起こしたり、兎に角死にまくりました。結果的に言えばYoutubeの皆さん外壁に囲われた中庭を広く作り過ぎていると想います。自分的に。ハイ。

なので、自分的に合った広さを考えてみましたらこぢんまりとした中庭が出来上がりました。形からして"T" for-tress略して「Tの要塞」です。英語ダジャレとして for - trees(木の為)で浮かんだ命名でした。

それで、ですね?先ずシャトルから少し離れた場所(この際エンジン火事場から反対方向を目指しました)迄歩いて行きます。此処で覚えておくことはモッブ湧き条件です。24ブロック以上だと湧きます。沸かさない距離が理想的です。要塞の中でのお話です。このシャトルから歩いている線が"T"の縦棒|に成ります。

適当な距離が出来たら土を置き、苗木を植えます。この辺りを"T" の横棒 ー とします。理想としては大体木を三本程植林する予定です。初期段階では。後、作業場もいるので適当な広さと長さを目指します。適当が多いですね?当然です遣りながら見つけた方法なので深く考えない方が良いです。適当にやっても大丈夫です。自分的に。

堀を掘ります。Tを目指します。大体苗木を置く感覚は土、周りに一ブロックの空間。次の苗木を置く前に此処も一ブロック空間置いてから真ん中に土を置く感覚で掘っていきました。で、できれば作業台とか置けたらいいなという感じに ー の広さも適当に遣っていたらなんとか出来て後は|の縦棒は蜘蛛対策と言うか幅を一ブロックにしたら降ってこれないだろうなと言う適当な理由から人が一人通れる広さにしました。なので蜘蛛が上に見えた時ニンマリ。降りてコレないじゃん。えへへへって笑っていました。

但し"ー"の部分に居ると蜘蛛簡単に入ってこれる広さなのでそれを少しでも防げるように木をセッセと育てます。すると自然な屋根が出来、下の葉っぱ部分はCrockで刈り取って苗木を増やしても大丈夫です。貫通しなければOKです。後は夜を無事過ごせれば良いんです。蜘蛛しか入ってこれません。万が一侵入されても育った木を使ってその横にブロックを置けば壁にも成ります。そこからチクチク反撃すれば大丈夫でした。

兎に角この方法に切替てから未だに死んでいないのでもうコレでいいやって感じです。自分に合ったプレイスタイルって大事ですね?っと実感した今日このごろです。でも色々と課題が未だ残っていたりです。

色々進んでます。




で、ですね?"T"の字から離れつつ在るんですが最初は右側から三個目の木の当たりぐらいで壁を建てていました。で、徐々に広げていってます。目指せ全果物系木林。お負けの下左側の植林地は未だ見たら逝けません。最近まで画像を取る余裕が無かっただけで初日から数日過ぎた映像です。